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IT: Cybersecurity, Web & Productivity
Designing and Implementing Awareness Programs
Curriculum
1 Section
29 Lessons
30 hours
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Unit 3 — Designing and Implementing Awareness Programs
29
1.1
Measuring Improved Behavior
20 mins
1.2
Devising a Quarterly Delivery Strategy
20 mins
1.3
Creating Meaningful Reports
20 mins
1.4
Examining Some Tactical Gamification Examples
20 mins
1.5
Choosing a Phishing Tool
20 mins
1.6
Creating an Executive Program
20 mins
1.7
Choosing Topics Important to Individuals
20 mins
1.8
Home Network and Computer Security
20 mins
1.9
RSA Conference Library
20 mins
1.10
Addressing Mental Models That Don’t Work
20 mins
1.11
Benefiting from Group Psychology
20 mins
1.12
Demonstrating a Tangible Return on Investment
20 mins
1.13
Deciding Whether to Include Phishing Simulations
20 mins
1.14
Reevaluating Your Program
20 mins
1.15
Putting Together a Gamification Program
20 mins
1.16
Implementing a Phishing Simulation Program
20 mins
1.17
Starting Small and Simple
20 mins
1.18
Having Some Fun Events
20 mins
1.19
Password Security
20 mins
1.20
You Can Stop Stupid
20 mins
1.21
Making Perfection the Stated Goal
20 mins
1.22
Remembering That It’s All About Risk
20 mins
1.23
Recognizing Intangible Benefits of Security Awareness
20 mins
1.24
Planning Which Metrics to Collect and When
20 mins
1.25
Redesigning Your Program
20 mins
1.26
Promoting the Program
20 mins
1.27
Running a Phishing Simulation
20 mins
1.28
Finding a Problem to Solve
20 mins
1.29
Don’t Promise Perfection
20 mins
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